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LightWave Surface One |
| Loading A Scene File |
4:40 |
| Context Menu: CTRL, Shift & Click |
4:46 |
| Surface Editor Panel |
5:11 |
| Surface Editor Preview Options |
5:33 |
| Surface List |
6:03 |
| Filter Options |
6:39 |
| Viper Window Interface |
7:42 |
| Enable Viper Render |
9:04 |
| Surface Editing Preview |
11:06 |
| Interactive Color Selection |
12:09 |
| Realtime Sample Update |
12:37 |
| Sample Sphere Size |
13:32 |
| Preview Type & Background |
14:31 |
| Antialiasing |
15:26 |
| Use Scene Lights |
15:43 |
| File Management |
16:34 |
| Preset Shelf Window |
17:06 |
| Copy & Paste Surfaces |
18:35 |
| Preset Shelf Library |
19:04 |
| Other Preset Options |
20:49 |
| Open Preset Shelf: F6 |
24:00 |
| Open Viper Window: F7 |
24:06 |
| Presets Directory |
24:34 |
| Surface Edit Modes |
25:23 |
| Object Mode |
26:03 |
| Scene Mode |
26:26 |
| SURFACE ATTRIBUTES |
28:45 |
| Surface Attributes |
29:10 |
| Basic Surface Parameters |
29:28 |
| Color, Luminosity & Diffuse |
29:33 |
| Specularity & Glossiness |
30:28 |
| Reflection |
32:30 |
| Environment Tab |
32:46 |
| Reflection Options |
33:00 |
| Reflection Map |
33:29 |
| Transparency |
35:59 |
| Refraction Index |
36:31 |
| Translucency |
37:26 |
| Smoothing |
38:08 |
| Wireframe View |
38:55 |
| Hide Windows: TAB Key |
40:22 |
| Smooth Threshold |
40:43 |
| Double Sided Option |
42:12 |
| Surface Editor in Modeler |
44:36 |
| Advanced Tab |
46:22 |
| Render Options |
46:34 |
| Render Current Frame: F9 |
47:14 |
| View Rendered Alpha Channel |
47:34 |
| Alpha Channel Options |
48:39 |
| Special Buffers |
50:58 |
| Glow Intensity |
51:56 |
| Enabling Glow |
52:25 |
| Render Outlines |
54:44 |
| Adding A Camera |
55:34 |
| Color Highlights |
56:51 |
| Color Filter & Additive Transparency |
57:48 |
| Diffuse Sharpness |
58:38 |
| Refraction Options |
59:47 |
| Shaders Tab |
1:00:55 |
| Shader Interface Location |
1:03:08 |
| TEXTURE & ENVELOPES |
1:03:35 |
| Primitives Scene |
1:03:52 |
| Surface Envelopes |
1:05:56 |
| Graph Editor |
1:06:11 |
| Adding Keyframes |
1:06:44 |
| Color Requester |
1:07:45 |
| Texture Editor |
1:10:25 |
| Texture Layers |
1:10:32 |
| Layer Type |
1:11:17 |
| Procedural Texture |
1:11:29 |
| Fractal Noise Settings |
1:11:42 |
| Matching Sample Size |
1:12:41 |
| Change Procedural Type |
1:13:47 |
| Procedural Scale |
1:15:15 |
| Procedural Position |
1:16:05 |
| Animate Procedural Position |
1:16:52 |
| Disabling Envelopes |
1:18:28 |
| Disable Envelope: Shift & Click |
1:18:36 |
| Entering Numeric Data |
1:19:25 |
| Gradient Ramp |
1:20:57 |
| Previous Layer Input Parameter |
1:21:11 |
| Other Input Parameters |
1:22:13 |
| Copy & Paste Layer Data |
1:23:55 |
| Bump Map |
1:26:48 |
| Remove Texture: Shift & Click |
1:28:34 |
| Bump Map Texture Options |
1:29:05 |
| Procedural Bump Texture |
1:29:45 |
| Bump Texture Scale |
1:29:54 |
| Procedural Bump Settings |
1:30:18 |
| Global Bump Adjustment |
1:32:18 |
| IMAGE MAPS |
1:33:38 |
| Image Map Texture |
1:36:03 |
| Texture Axis |
1:36:46 |
| Automatic Sizing |
1:37:56 |
| Texture Antialiasing |
1:38:16 |
| Planar Diffuse Variation |
1:39:08 |
| Cylindrical Map |
1:39:43 |
| Texture Guide |
1:41:04 |
| Projection Types |
1:43:01 |
| GRADIENTS |
1:44:56 |
| Options Panel: O Key |
1:45:09 |
| Gradient Layer Type |
1:46:43 |
| End Y Distance |
1:47:13 |
| Gradient Keyframes |
1:47:31 |
| Taron Head Object |
1:49:35 |
| Incidence Angle Gradient |
1:50:39 |
| Primitives Scene |
1:52:11 |
| Texture Blending Modes |
1:54:01 |
| Alpha Blending Mode |
1:55:34 |
| Texture Displacement Blending Mode |
1:56:17 |
|
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