MATCHING CAMERA ANGLES
Initial Camera Placement
Box Object
Camera Focal Length
Camera Bank
Box Placement
Final Tweaking
IMPORTING OBJECTS
Building Placement
Finished Scene
LIGHTING AND DEPTH
Ambient Lighting Cues
Distant Light
Background Radiosity
Textured Environment
Radiosity Test Render
Diffuse and Specular
Fog/Depth
Matte Objects
Reflection
Reflection Test Render
BACKGROUND COMPOSITING
Frame Rate
Duplicate Layer
Sky Keying
Building Matte
Building Mask
Tree Keying
Tree Mask
CG BUILDINGS
Importing Footage
Alpha Settings
Composition Nesting
Layering Order
Alpha Cut-out
Depth Pass
Fog Color
Radiosity Color
Key Pass
Specular Pass
Ranges
Reflection Pass
Overall CG Color
Foreground Edge Shrink
CG Blur
Adding Grain
Red Grain Channel
Grain Radius
Green Grain Channel
Blue Grain Channel
Finished Grain
Depth Pass Tweak
CG Traffic
Importing
Alpha
Depth
Color Corrector
Mask
Track Mask
Blur & Grain
Tree Cleanup
FINAL TOUCHES
Nesting
Color Temperature
Solid Layer
Gradient
Specular Glow
Lens Flare
Adjust Filter Color
Letterbox
Aspect Ratios
Calculations
Fitting Color Filter
Final Render
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