PHONEME MODELS
Isolating Area to be Modeled
Selecting Jaw Region
Morph Vertex Map
Creating a Phoneme Target
Sculpting Phoneme Target
Laugh Lines
Exaggerating Phoneme
Tongue Position
Extreme Exaggeration
Asymmetrical Sculpting
Other Phoneme Targets
EYE MODELS
Selecting Eye Region
Blink Target
Squint Target
Left & Right Squints
Left & Right Blinks
Other Eye Targets
EXPRESSION MODELS
Selecting Brow Region
Stern Target
Brows Up Target
Left & Right Brow Up
Other Brow Targets
CONTROL MODELS
Control Targets
Tongue Targets
MORPH MIXER
Morph Mixer Controls
Combining Targets
TIMING THE DIALOG
Pre-recorded Dialog
Setting Up for 24fps
Timing "Evil"
Timing "Do-ers"
Timing "Beware"
Timing "The Owl Man"
SYNCING THE DIALOG
Setting Frame Rate
First Facial Expression
Anticipation to Dialog
"Evil" Phoneme
"Doers" Phoneme
Adding Dialog to Layout
Audio Sync Preview
Exaggeration
"Beware" Phoneme
"The" Phoneme
"Owl" Phoneme
"Man" Phoneme
Audio Preview
Tongue Movement
Cleanup "Doers" Phoneme
Cleanup "Beware" Phoneme
Adjusting InBetweens
Sync "Beware" Phoneme
Sync "Doers" Phoneme
EYE & BROW ANIMATION
Brow Keyframing "Evil Doers"
Avoiding Floaty Eye Brows
Brow Anticipation
Brow Keyframing "Beware the Owl Man"
Brow Movement Consistency
Animating the Eyes
Initial Blink
Wide Eyes
Squinty Eyes
A Final Blink
Exaggerated Expressions
Save Animation File
Final Animation